Gaming & Connected Device Advertising

REACH THE
GAMER. NOT
JUST THE GAME.

37.7 million UK gamers — more than half the population. Advertising across PlayStation, Xbox, Twitch, IGN and in-game environments, reaching audiences where social media simply cannot follow.

37.7M
UK Gamers — Over 55% of Population
Statista, 2024
£1.6bn
UK Gaming Ad Spend Forecast by 2030
IAB UK Futurescape, 2024
13.4M
UK Active Twitch Users
Social Shepherd, 2025
6in10
Players Likely to Purchase After In-Game Ad
Anzu / Lumen, 2024

GAMING IS
MAINSTREAM.
THE AUDIENCE
IS EVERYONE.

Gaming is no longer a niche medium. It is the UK's largest entertainment sector — bigger than film and music combined — and it reaches audiences across every demographic that social media increasingly struggles to access cost-effectively.

37.7 million people in the UK play video games — more than half the entire population. UK internet users spend an average of one full hour every day on games consoles. 59.5% play games on smartphones, up 21.4% year-on-year. The UK is the largest gaming market in Europe, valued at £7.82 billion in 2023.

For advertisers, gaming represents access to a genuinely captive, highly engaged audience in environments that most media plans completely ignore. UK in-game advertising is forecast to reach £1.6 billion by 2030 — growing at 7% annually — and 52% of UK advertisers have expressed interest in the channel, higher than in the US market.

AUDIENCE-FIRST
ACROSS THE FULL
GAMING ECOSYSTEM.

Gaming advertising is not one channel — it is an ecosystem. PlayStation Network, Xbox, Twitch, IGN, in-game placements and gaming publisher display each reach different audience segments in fundamentally different mindsets and contexts.

We plan gaming campaigns the same way we plan every other channel — starting with the audience, understanding where they are in the gaming ecosystem, and identifying the formats and environments that will reach them most effectively. A console dashboard ad during the pre-game lobby reaches a different person in a different state of mind than a Twitch mid-roll during a live esports stream.

We have direct relationships across the gaming advertising landscape and hands-on experience running campaigns for gaming publishers and non-endemic brands. The C-Smash VRS and Global Gaming Title work in our portfolio demonstrates what effective gaming media planning looks like in practice.

THE GAMING
AD ECOSYSTEM

Xbox
Xbox Network · Game Pass · Dashboard · In-Game

Xbox advertising reaches players across Xbox Series X/S, Xbox One, and via Game Pass — Microsoft's subscription gaming platform with tens of millions of active subscribers. The Xbox ecosystem also connects to PC gaming through Microsoft's unified platform, extending gaming ad reach beyond console to Windows PC. Dashboard placements reach players at session start; in-game formats reach them mid-engagement.

Dashboard PlacementsGame Pass NetworkIn-Game DisplayPC / WindowsSponsored Tiles
Cross-platform reach — console and PC · Game Pass audience rapidly expanding
Twitch
Live Streaming · Esports · Gaming Communities

Twitch is the world's dominant gaming live-stream platform — 13.4 million active UK users, with 70% of the global audience aged 18–34. UK users are among the world's most engaged. Users spend an average of 95 minutes per day on the platform — longer than most digital channels. Advertising reaches an audience that is actively choosing to watch gaming content, creating a high-attention, community-anchored environment that is uniquely receptive to brand messaging aligned with their interests.

Pre-Roll VideoMid-Roll BreaksDisplay BannersHomepage CarouselSponsored Streams
13.4M UK active users · 95 mins average daily time · 70% aged 18–34
IGN & Gaming Publishers
Gaming Media · Reviews · News · Video Content

IGN is the UK's most visited gaming media destination — reaching millions of readers and viewers actively researching game purchases, following esports and consuming gaming news and reviews. Gaming publisher display advertising places brands alongside content that audiences are actively seeking out, in a high-trust editorial environment. Also covers GamesRadar, Eurogamer, Rock Paper Shotgun and other specialist gaming titles.

Display AdvertisingPre-Roll VideoSponsored ContentNewsletter AdsReview Adjacency
High purchase-intent environment · Audience actively researching titles and hardware
In-Game Advertising
Intrinsic Ads · Dynamic Billboards · Native Placements

In-game advertising places brand creatives within the game environment itself — on virtual billboards, stadium hoardings, loading screens and native in-game surfaces. Research from Anzu and Lumen shows that in-game ads generate more attention than Facebook and Instagram in-feed formats, with 6 in 10 players reporting they are likely to make a purchase after seeing a relevant in-game ad. Available across mobile, console and PC titles.

Virtual BillboardsStadium HoardingsLoading ScreensNative PlacementsDynamic Ad Insertion
Higher attention than Facebook and Instagram in-feed · Non-intrusive · Growing inventory
Mobile Gaming
App Store · Mobile In-Game · Rewarded Video

59.5% of UK internet users play games on their smartphones — the largest single gaming audience by device. Mobile gaming advertising spans interstitial video, rewarded video (where players opt in to watch an ad in exchange for in-game rewards), playable ads and display placements. Rewarded video achieves the highest completion rates in mobile advertising — audiences actively choose to engage.

Rewarded VideoInterstitial VideoPlayable AdsBanner DisplayOfferwall
59.5% of UK internet users · Highest mobile completion rates in advertising
Why Gaming

THE AUDIENCE
SOCIAL MEDIA
CAN'T REACH

Genuinely Incremental
Gaming audiences are systematically under-reached by social and broadcast media. Younger male demographics in particular spend significantly more time gaming than watching traditional TV or scrolling social — making gaming the only way to reach them at scale.
Active Attention
Gamers are not passive. They are cognitively engaged with what is on the screen — making gaming one of the highest-attention advertising environments available. In-game ads generate more attention than Facebook and Instagram formats according to Lumen research.
Community & Trust
Gaming communities are among the most loyal and engaged online. Twitch streamers build audiences who trust their opinions and recommendations in a way that traditional media cannot replicate. Brand alignment with the right gaming content delivers authenticity that no ad unit alone can purchase.
Fast-Growing Market
UK gaming ad spend is forecast to grow at 7% annually through to 2030 — doubling from its current level. Most brands are significantly under-invested in the channel relative to where their audiences are spending their time. Early movers gain disproportionate advantage.

UK GAMING BY
THE NUMBERS

37.7M

People in the UK play video games — representing more than 55% of the total population. The UK is the largest gaming market in Europe, valued at £7.82 billion in 2023.

Source: Statista / Allcorrect, 2024
1hr

Average time UK internet users spend on games consoles every single day — equivalent to the time spent on social media, representing a significant and largely untapped advertising opportunity.

Source: We Are Social / Meltwater, Digital 2024 UK
52%

Of UK advertisers have expressed interest in gaming advertising — higher than the US market (33%) — indicating strong commercial appetite for this channel among UK brands.

Source: IAB UK / industry research, 2024
£1.6bn

Forecast UK gaming ad spend by 2030, growing at 7% annually — double the current level. Brands investing now build capability before the market reaches full competitive maturity.

Source: IAB UK Futurescape / WARC, 2024
Ad Formats

HOW BRANDS
SHOW UP IN GAMING

Console
Dashboard & Home Screen
Advertising on the PlayStation and Xbox home screens — the first thing a player sees when they power on their console. High-impact, premium environment with a captive audience at session start before any content is consumed.
In-Game
Intrinsic In-Game Ads
Virtual billboards, stadium hoardings, loading screen placements and native in-game surfaces that place brand creative within the game world itself. Non-intrusive, native to the environment, and generating higher attention metrics than most digital formats.
Streaming
Twitch Video & Display
Pre-roll and mid-roll video ads alongside live gaming streams, plus display placements throughout the Twitch site. Reaches an audience that has chosen to watch gaming content — high engagement, high dwell time, community context.
Publisher
Gaming Media Display
Display and video advertising across IGN, GamesRadar, Eurogamer and specialist gaming publications — reaching audiences actively researching purchases, reading reviews and consuming gaming news in a high-trust editorial environment.
Mobile
Rewarded & Interstitial Video
Mobile gaming advertising including rewarded video (players opt-in to watch for in-game rewards — highest completion rates in mobile), interstitial video between game sessions, and playable ad formats that let players interact with creative.
Esports
Esports & Tournament Sponsorship
Brand integration within competitive gaming events — tournament sponsorship, team partnerships, broadcast advertising and branded activations. Esports events reach passionate, highly engaged audiences with a depth of brand attention that traditional sports sponsorship commands.
Case Study

PAN-EUROPEAN
GAMING LAUNCH.
154 MILLION IMPRESSIONS.

We managed the pan-European media launch for a major global gaming title across five markets — planning and buying digital and OOH across the UK, France, Germany, Spain and beyond. The campaign reached 44 million gamers and delivered 154 million impressions across a coordinated multi-market plan. The work required deep knowledge of gaming audiences across different European markets and the ability to plan across channels that most agencies treat separately.

View Case Study
154M+
Total Impressions
44M+
Gamers Reached
5
European Markets
Digital +
OOH Combined

READY TO REACH THE GAMER?